![]() With skill and cunning, this hostile planet can be transformed into a thriving colony with a fully functioning society of AI robots. ![]() Craft upgraded weapons and armor, and lead AI squadmates into battle against your enemies. Attack rival players’ strongholds to destroy their operations and loot their resources. Will you succeed in establishing a profitable foothold on this mysterious world, or will the perils of Gaiya and the ruthless corporations out to exploit her natural resources be too much for you to handle?įight against a variety of native alien creatures, and defend your base against roving bands of pirates and enemy raiders. Healthy competition among competing corporations drive the dangerous expeditions. Gaiya's untold natural resources are a juicy target for interstellar big business. You and your robotic crewmates were sent to this planet for one purpose - to prepare a working habitat for the future waves of human colonists eager to escape the dying earth. Published by Mike RIchardson, edited by Daniel Chabon assisted by Chuck Howitt, design by Anita Magana, digital art by Allyson Haller.Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. Variant Cover by Ian Bertram w/ Christian Ward. Written by Christian Ward, art by Sami Kivela, color by Christian Ward w/ Dee Cunniffe, letters by Hassan Otsmane-Elhaou, backup story written and illustrated by Christian Ward. Wizards #3, Dark Horse Comics, released 23 October 2019. This limited series has been an absolute pleasure to read and review. Harder to believe is that this thing completely wraps with next month’s chapter. I said before it’s hard to believe Wizards is only in it’s third installment. ![]() Ward and Cunniffe use a bleak, period, cinematic palette for the mundane scenes, and then blow the thing wide open with vibrant purples and pinks any time magic rears up. Kivela nails down the aesthetic of Depression-era Chicago and almost seamlessly blends in the urban fantasy elements of Ward’s script. I love the artwork by Sami Kivela and colors by Ward and Dee Cunniffe. Ward set up this penultimate chapter brilliantly with the previous two by cleverly piggybacking common knowledge and deeply rooted misconceptions about this particular time in American history and then jumping off when he needs to tweak the facts and timeline. This is only the third installment, but it feels like we’ve been doing this for much longer. ![]() Turns out Scarface may not be holding as many cards as he appears to be…yet.Ĭhristian Ward continues to deliver a well balanced, genre bending narrative. Meanwhile Capone’s motivation and shocking weaknesses are laid bare. With one of their brothers in arms laid up in a hospital bed, and wondering if they can even trust Ness, three of the lads plan a covert bust at an unlikely location. Wizards #3 opens up with the aftermath of The Untouchables’ last melee with Capone’s goons. also owns “Chicago Typewriter,” “Chicago Piano,” “Chicago Organ Grinder,” and “Drum Gun.” Drum Gun Wizards could have been cool. I’m going to go out on a limb and say something similar happened here, especially since the “Tommy Gun” bit is the part of the Wizards logo that is being obscured on future printings of the first three chapters. Before that, they sued Buzz Bee Toys for similar reasons. This trademark nonsense pops back up again with Dark Horse Comics’ Tommy Gun Wizards, now re-branded as “Machine Gun Wizards.”īack in 2013, Saeilo Enterprises filed suit against against the Alphonse Capone liquor company, forcing the Illinois distillery to stop using the “Tommy Gun” name and image on their labeling. Meanwhile, Ness discovers that something worse than Capone is behind the whole operation.įirst off, ugh. As Eliot Ness works to bring down Al Capone’s illegal magic ring, dark wizards begin invading the dreams of the Untouchables and Ness’ own family.
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